red faction: guerrilla detonate remote charge
The player can set multiple charges and explode in the order placed once the player hits the detonator. When your brother will end his speech run downstairs and take all scrap that you will find near the car #1. = Finally removed unused upgrades from the upgrade menu (I think). Select YES and follow the on-screen instructions. The Sledgehammer is weaker until fully upgraded, but due to the physics changes and its precision it'll let you take down buildings in a highly satisfying manner. While I was there I stumbled upon the controls, and found that the B button detonates your charges. = Tank courier was stupid, removed. Max Technology: Liberate Mars. - Ethical Faction weapons configurable (semi-implemented in the Readme), as requested by Jakkar. This is the only mode in which you can be killed in a single shot! competed every mission in eos, but I cannot unlock the final liberation mission? = Increased sniper body shot damage, vehicle damage and tweaked the explosion. This was necessary due to engine constraints; some (visible) explosions would fail to trigger during firefights. Simply run away in the proper time. I got it without boosting. The appeal of behaving as an architect's arch-nemesis does wear thin as the game progresses, but then you can head into the online component where it's easy to have a good time swinging sledgehammers and shattering supports in an adversarial environment against live opponents. Lowered reload delay. Fine-tuned for #of-hits to kill, = Again increased sledge structure damage, notably on higher upgrades, = Remote charges vehicle damage reduced, was a bit too much, = Dust walker mission flatbed rocket turret brought in-line with standing variant, = Increased bullet damage to vehicles by 30% across the board to compensate for bullet armor (below), 20% for Gauss, = Reduced Jetter altfire refire delay by 18%, increased damage to exactly 3-shot flyers, adjusted overheat to compensate, * Increased Nano vehicle damage to compensate for bullet armor, sadly can't swap the damage to explosion as that's only possible by ruining the dissolve effect (removing duration), = Reduced environmental explosives damage to vehicles, = Rhino minimal fuel to activate increased to full, to make it feel more cumbersome and heavy, = Tremor active dmg reduction increased to 65%, added passive damage reduction and movement decrease as a heavy backpack, * Reduced armored vehicle bullet damage taken: Scout 0.9, Staffcar 0.83, APC 0.7, Medtank 0.5, Arttank 0.4, Htank 0.3, walker 0.7 civ/0.6 heavy, = Dumptruck max speed steering angle lowered slightly, steering speed significantly, HP increased, torque lowered, braking torque increased and wheels made heavier. Red Faction: Guerrilla cheats, Passwords, Unlockables, Tips, and Codes for Xbox 360. . Use your hammer on the wall to do that #2. = Changed friendly fire damage done by the player to 1 (from 0.4). Do you have a question about this achievement? Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. The Remote Mining Charge is one of the 19 weapons that are available in Red Faction: Guerrilla. = Raised killing spree initial duration and lowered extension period. The Remote Charge is one of the 15 player weapons in Red Faction. Stress damage takes advantage of modern hardware and has been tweaked for realism, resulting in more believable destruction. Insert the Red Faction: Guerrilla disc into your DVD-ROM drive. AntwanHaze420 14 years ago #1. = Lowered Upgrade Cost Multiplier to 2.0 (from 2.5). = Finally changed "2016" to "2017" in all files (that I know of) - except the Goat Mason image. Red Faction: Guerrilla (Platinum) - Unlock all Trophies in Red Faction: Guerrilla. Increased slightly for lighter vehicles, more strongly on heavier vehicles. Also applied to the ResRunner: 0.5 to 0.7. When this cheat is active, EDF/Guerilla/Marauder always has the best armor and weapons. FREE IOS APP. [] Volition for making such a brilliant game, and THQ Nordic for the remaster. Most useful against vehicles. Deals less human explosion damage. Extra gravity removed, = Increased Trashtruck HP, energy scale and torque slightly, reduced steering speed, braking torque increased and wheels made heavier, = Supplytruck made heavier and more durable, a bit closer to the trashtruck, reduced steering speed, increased max speed, braking torque increased and wheels made heavier, = Fueltanker steering speed reduced further, torque increased slightly, wheel mass doubled and braking torque increased, low rpm torque increased, = Flatbed steering speed reduced significantly, braking torque doubled, wheel mass doubled, torque reduced in-line with fuel tanker, = APC HP and torque increased, made slightly heavier, energy scale increased, braking torque increased, steer speed decreased, low rpm torque decreased slightly, = Staffcar energy scale increased, terrain collision damage sharply decreased (was strangely twice that of a Scout, though it should be lower), torque increased, min RPM torque increased, braking torque moved slightly towards front axle and max steer speed added, * Scout max steer speed added, spring damp increased slightly, friction increased, min RPM torque increased. If the game is saved after, you can't get rid of the upgrades in that save. = Slightly increased Plasma Caster explosion radius due to aiming difficulty. = Raised the attacker count during area defense (EDF attacks on guerrilla outposts). 1 Remote Charge 1:00 minute (normal), 15 seconds (pro) Reward: 75 Salvage Sprint into the building and fly up both ladders, then plant your Remote Charge on the ceiling. [] Jakkar's Realism - The best physics mod back in the day, which is why his stress settings are optionally included. This also reverts weapon availability back to vanilla. Too many explosives. Plus, taking far too long to publish All in all, hundreds of hours went into this project so I hope you enjoy the result. The first one is laboratory #1, where you can use remote explosives. = Lowered death morale penalty to 15 to compensate for increased difficulty. Falling damage included. = Slightly changed guerrilla reinforcement curve, now the largest group won't show until morale >95. Lowered courier vehcle's mass to 2x normal instead of 3. Tears of the Kingdom Armor Sets and Locations, Tears of the Kingdom Recipe and Cookbook Guide. = Changed enemy spread to be more similar across difficulties. Some assets in this file belong to other authors. Also increased reload delay from 200 to 350. = Updated "2020" to "2021" where applicable, ? Tears of the Kingdom Armor Sets and Locations, Tears of the Kingdom Recipe and Cookbook Guide, Across the Spider-Verse: The Biggest Questions About Part 2, Beyond the Spider-Verse, Disney Plus Is Probably Going to Lose Even More Content, PlayStations Days of Play Sale Is Officially Live, Grab These LEGO Sets Before They're Retired for Good. Remote Charge (URC-15 Ultor Remote Mining Charge) Description The URC-15 Ultor Remote Mining Charge is every amateur bomber's best-friend. NPC damage to player vehicle now equal to player damage to vehicle. The Remote Mining Charge is one of the 19 weapons that are available in Red Faction: Guerrilla. = Fixed Canister explosions, set to Jakkar's settings instead of EthicalFaction (was too extreme). Difficulty no longer affects meta dynamics (ammo, morale etc) nor damage dealt to enemies. Now always ragdolls, * Removed Remote Charge explosion duration as it was causing debris to disappear, increased structure damage just to be safe. Explosions are smaller but more powerful. Lowered ammo capacity from 24/48 to 12/24. [] Moneyl for his many contributions to RFG modding and fixing the "run game" button for the GOG version of this pack. Overacceleration still happens at times, though less than in vanilla. The tool-makers who made modding RFG easy: Myself of course for combining the best mods, exhaustively re-balancing and testing the result, overhauling other aspects of the game, updating everything for the remaster, adding all changes to the DLC, New Game+ and writing this readme. Player:Enemy damage ratio in weapons.xtbl is now roughly 0.6 based on the assault rifle's example. = Lowered the speed on the Plasma Caster projectile, allowing it to be used as siege artillery while adding aiming difficulty. Intended to be the final pass before release. . This achievement can be surprisingly evasive to obtain under normal circumstances. 10 A very difficult quest, mostly because of the fact that we need luck here. = Set the player's damage to be unaffected by difficulty. Parker Sector | Dust Sector | Badlands Sector | Oasis Sector | Free Fire Zone Sector | EOS Sector. Improved visuals and projectile trajectory to feel more realistic. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Does Alec Mason have any other skins or costumes? These little bundles of joy will stick to anything once thrown, including the ugly butts and uglier faces of Ultor guards. = Overhauled the Dozer to actually feel like a heavy, lumbering beast without making demolition too easy. = Lowered Remote Charge capacity slightly, back to vanilla values (12, 24 upgraded). While I was there I stumbled upon the controls, and found that the B button detonates your charges. The Altimeter charge is unobtainable explosive only issued through Red Faction missions. Changes to difficulty, weapons, backpacks, explosions, demolition, vehicles, upgrades, missions, activities, stealth, AI, alerts, graphics and more, including bugfixes and a New Game+ version! = Lowered move speed on the sledge variants from 1.15 to 1.1. This page was last edited on 3 September 2020, at 18:39. This page was last edited on 5 August 2009, at 22:31. Rescue Kill (700) Kill an enemy near a teammate that has been knocked down. Too many guerrillas will block doorways so I can't spawn as many as I'd have liked. = Reinstated EDF Grenade for NPCs, tweaked explosion with lower impulse but larger damage range. = Transformer explosion structure damage increased slightly, so it's actually visible, = Increased regen rate on Insane to be closer to Hard (taking cover every few shots still required), * Jetpack now unlocks after liberating Dust. Kill an enemy before they can detonate a remote charge stuck to you or a teammate: Survivor (2600) Tweaked decal values, hoping they'll appear more prominently and blood is visible from the other side of a window, = Added repeat delay to stress physics, to see if it looks more dynamic, * Gave Samanya an Assault Rifle since the Autoblaster allowed her to clear the 2nd Parker mission enemies in seconds (which was amusing, but certainly not balanced), = Increased vehicle explosion human/vehicle damage radius. This unrealistically prevents death on occasion. Insane is insane, intended for immersive role playing and realism though not recommended for most players. Altimeter charges are set with a detonator activated by an altimeter. You can switch between the normal and NG+ versions freely, though keep in mind that NG+ mode unlocks and automatically purchases all upgrades except the Nano Forge, which must be purchased manually at the upgrade bench. It is modeled after the C-4 Plastic Explosive. If Autoplay is not enabled, select Start and then run from the Windows taskbar. Both you and NPCs die faster making alertness and timing more important, and combat far more satisfying. Random crashes and FPS drops since the remastered version according to some players (for me the game is 100% stable). = Lowered bullet damage and radius against buildings for the pistol, AR and mounted turret. One of the obvious glitches that the programmers didn't care about even after patching the game twice. Your training mission will be over when you will return to your brother #2. The Remote Mining Charges are modified mining equipment which the Red Faction uses as weapons against the Earth Defense Force. = Gauss turrets deal less human explosion damage, projectile unchanged. Also increased vehicle damage as it's hard to use in combat, = Added the Ostrich as the ultimate post-game weapon (and source of hilarity), = Very slightly reduced Enforcer damage again, = Increased arttank single shot speed and lowered overheat (for Eos heavy metal), = Slightly increased vehicle damage for Assault Rifle, Enforcer, Sniper, lowered for Pistol and Subverter (DLC), = Increased structure damage for Peacekeeper, Grenade and Gauss turret slightly, = Changed bullet dropoff for shotguns, now a bit more usable from a few meters away, = Lowered missilepod max human damage to no longer 1-shot the player on a mishap, = Assault Rifle and MG turret firing pattern for NPCs made more "snappy", making them use these weapons more intelligently in bursts, = Increased RPG/missilepod launcher accuracy. Its first appearance is in the mission "Air Traffic Control", the final mission to take the Badlands.The charges are attached to aircraft and it is said they are "set to detonate at 10 meters". = Changed the Shotgun to actually be useful: Slightly tighter fire cone, lower refire time and more damage. Cheat Mode Successfully complete the indicated task to unlock the corresponding cheat option. You are not permitted to copy any image, text or info from this page. = Shockade human/vehicle damage increased, = Thermo duration slowed and impulse increased. Here is how, maybe it'll help: Do you have a question about this achievement? = EDF APC fixed; now reverses normally. Finally, after 5 years of fragmented development, the release! Which is sad since I love the damn thing, = Added (crude) "Insane unlock workaround" to the mod options, = Ore/salvage pickups are now instant to lessen having to chase/search for them, = Increased NPC damage to other NPCs on-screen to 100% (from 60%), and off-screen to 100% (from 35%), = Player no longer takes less damage if damaged repeatedly, = Increased structure damage threshold for alerts, = Increased civ>guerrilla conversion range 12>15, = Reduced civilian numbers by ~20% (60% above vanilla instead of 100%) to solve doorway-blocking. To destroy the building you have to go inside and deploy the bomb on the wall. You're browsing the GameFAQs Message Boards as a guest. = Completely overhauled vehicle spawns to be closer to vanilla - more theme-appropriate in each area. Light vehicles are notably less bouncy due to improved suspension. Charge Ammo More ammo for your Remote Charges: Charges 3-12 Each upgrade allows you to set one more charge . The game runs acceptably when nothing's blowing up, but when. I was playing the beta for a week or so, and I finally went into the options menu to adjust my sensitivity. Marauders are more scary as a result up close, = Peacekeeper/Autoblaster damage increased slightly up close, slightly increased damage falloff distance, = Sniper deals more damage at close range, drops off over distance, = Enforcer brought in-line with other firearms, slightly higher vehicle dmg, = Equalized all Gauss weapons, though rifle variants have less vehicle damage compared to turrets, = Flagged all obvious weapons as such, causing EDF to approach and melee when actively equipped, = Reduced Grinder upgrade costs as its charge trigger is very hard to use, increased ricocheting and projectile speed, changed explosion graphic to be less dramatic (rail driver explosion), = Nano Rifle overhauled to be a silenced marksman's rifle useful against all targets. Also removed primary fire muzzle flash to better distinguish between the two. Just figured I would throw it out there, but knowing you clever GameFAQs-ers this topic will quickly wind up full of. [This message was deleted at the request of the original poster], I didn't know about it until like 3 days after I started playing it. Possibly a crashfix, = Crashfix for Dust area, had to remove the bulldozer. The DLC remote charges were causing crashes, so I changed them to the default remote charges. Sign in or sign up to start making your own lists. And yes, it is a big red button that blows 'em up. Turn around and jump over the railing as you detonate your Remote Charge and watch the building explode. Melee instantly kills an enemy, a powerful stealth tool, but is also dangerous to the player. Cool Turrets - Blow up 100. Especially unaware NPCs are less perceptive, while alerted enemies spot you as easily as you spot them. 2023 GAMESPOT, A FANDOM COMPANY. All rights reserved. = Moved some of the Gauss rifle vehicle explosion damage to the bullet itself, slightly reduced total. = Overhauled the RPG Launcher. Look for a small passage on the E side to find two more Supply Crates. Still not as good as the Peacekeeper generally, but can be used to 1-hit strong enemies from up close. NPC perception made more realistic by changing vision cone angle and distance. Tweaked various upgrade costs to compensate, = Again changed the stress settings, which now look more realistic. ALL RIGHTS RESERVED. Hitpoints halved, but since bullet damage to vehicles is much lower than vanilla, it's still worth hijacking and going on a (short) rampage. This way the building and the explosion don't destroy you as well. [] Myself of course for combining the best mods, exhaustively re-balancing and testing the result, overhauling other aspects of the game, updating everything for the remaster, adding all changes to the DLC, New Game+ and writing this readme. The High and Mighty achievement in. Get up close and "stick" your boosting partner with a Remote Charge, then make sure he/she is actively Jetpacking as you detonate the charge. The player has more time for demolition as combat is faster and more decisive. 4 charges from each player can be in the map at a given time in multiplayer, the amount that can be placed in campaign can be upgraded. = Lowered enemy sight distance while spotted in GREEN alert to 65 (from 80), which is still far. Then you have to find a way to enter the base. This also means NPCs deal full damage to each other in all situations, including off-screen. Bullets deal less damage to vehicles. Vision cone while not spotted in GREEN alert reduced to 110 (from 120). Spread increased. Multiple charges can be linked to a single detonator, causing cascading explosions as each charge is detonated in succession in the order in which they were activated. = Turned the Shockade (grenade) into a more easily dodged yet more destructive, skill-based weapon. Originally intended for blasting ore from Martian mines, the Remote Mining Charge makes an ideal sticky grenade. Only explosive anti-vehicle weapons deal 60%, to get more time out of vehicle engagements, though this is a damage increase overall (was 35%), = Reduced environmental gas/electric explosion crumble radius and impulse, added slight structure damage, increased overall radius, = Was forced to remove Sturm-Falke's Squad functionality as it was bugging up House Arrest activities, = Increased enemy reinforcement times by 50%, to give the player more time to demolish/flee. The second one is tower. Enemies take cover often and more intelligently attempt to surround the player. Log in to view your list of favourite games. -0.3 1. A charge launcher that lets you fire and then remote-detonate explosives, a laser that dissolves walls and enemies with equal vigor, and a gun that shoots miniature black holes are just some. This mod is not opted-in to receive Donation Points. Unlocking Insane mode from the start doesn't seem possible using the XML files. Kill a flying opponent using a remote charge stuck to them. 1 Types of multiplayer games 2 Game Modes 3 Maps 4 Weapons 5 Backpacks 6 Hidden Challenges 7 Unlocks Types of multiplayer games Matchmaking - Allows you to quickly find a game to play Matchmaking with Party - Start a Party, invite your Friends and play normal Matchmaking with them Heavy vehicles now feel much heavier compared to light vehicles, handle very differently and can be used to smash through buildings while light vehicles will barely dent them. Workaround included. Quite a few of his changes are part of this modpack, tweaked and balanced, though perhaps more importantly he dove through the game files and demonstrated a wide variety of possibilities; a pioneer. = Remote Charge movement speed increased from 1.01 to 1.1 to match the Pistol and Sledge. Close Combat: Control Baton - Flame Thrower - Riot Shield, Semi-Auto: 12mm Pistol - Shotgun - Sniper Rifle - Precision Rifle, Heavy: Rail Driver - Heavy Machine Gun - Assault Rifle - Submachine Gun, Explosive: Remote Charge - Grenade - Rocket Launcher - Fusion Rocket Launcher, https://www.redfactionwiki.com/w/index.php?title=Remote_Charge&oldid=6568. = Reverted the enemy's squad progression (alert response) to vanilla. = Re-instated squad mod with clear warnings about the House Arrest bug. = Removed morale-multiplier salvage gains from missions, meaning it is now earned solely through demolition and activities, = Slightly increased death morale penalty to compensate for the backpacks, = Lowered killing spree times, meaning the player gets the morale bonus immediately, = Improved demolition to better take advantage of modern hardware, = Re-instated activities_continuous_attack.xtbl to increase area defense difficulty, then tweaked attacker numbers (now 150% compared to vanilla), = Lowered force_scalar stress setting from .22 to .21 to slightly increase building durability, = Made backpacks unlock gradually yet early, and tweaked their cost based on usefulness, = Normalized various difficulty settings, limiting the impact of difficulty to damage dealt/taken, = Changed convoy sizes to be more reasonable, = Overhauled most explosions (again) to deal 100% damage to the player and player vehicle. Handling and control vastly improved. [] Sturm-Falke101 - Both for the squad mod and his guides on modding RFG. Up to 50% more enemies shoot at you at the same time. = Lowered pistol zoom from 2x to 1.9x. View angle is most important for stealth - view distance is important to prevent the player from sniping enemies at leisure. Backpacks are sometimes unlocked at game start. For some reason the player is able to duplicate the amount of Remote Mining Charges by simply throwing one down, then picking it up again by using the 'use' button without detonating it. Also requested by Jakkar. Red Faction allies are now weaker than EDF troops, but more numerous than in vanilla. Seems the Remaster changed stress somehow, = Added 60% friendly fire reduction as the AI is just too stupid, = Removed Samanya's raildriver again, as she got it during the second Parker mission as well. = Slightly lessened movement debuff on heavy weapons, = Changed the "standing RPG turret" (used in the Parker Demolitions Master activity, certain Red Faction bases) to function closer to the regular RPG Launcher (missilepod), but with tweaked visuals and missile trajectories to avoid graphic/NPC use glitches. 4,855 1,250 60 3.62* 150,108 710 (0%) 106-128h 150,108 gamers are tracking their Red Faction: Guerrilla achievements. A good number of people in the pre-game lobby did not know this! If there was a bit more feedback on the UI, they probably could of thrown in some Stealth based missions in there and it would have worked pretty flawlessly. Adding the Spiker and Subverter DLC weapons to the base game. Remember about collecting the scrap that you can find near the construction #1. The Remote Charge is one of the 15 player weapons in Red Faction. Using this information (and a max deployed remote charge count) you are able to infiltrate a base, place your charges, ex-filtrate, and detonate it without anyone ever knowing you were there. I was playing the beta for a week or so, and I finally went into the options menu to adjust my sensitivity. Possibly not the final version, but it plays deliciously in its current state. The Remote Charge is ideal for setting up ambushes or turning everyday vehicles into mobile bombs. Near-realistic. A good number of people in the pre-game . Huge thanks! Most important to me is that the quality of the pack is maintained, so if a fellow perfectionist has a suggestion or request I'll likely grant it and I'm very open to adding other quality mods to the 'pack.Lastly, should I abandon the 'pack for over a year for whatever reason, any perfectionist has my personal permission to continue my work but not claim it as their own. Once thrown, the detonator pops up and you can let it blow at your discretion. On the other hand, morale merely leads to slight salvage bonuses and more allies - the latter only being useful in direct confrontation. = Changed Riding Shotgun MG to actually be useful. Sharpshooter (24000) Shoot and kill an enemy from far away. = Increased propane tank and gas barrel explosion radius, tightened human damage range, ? More niche against vehicles. = Remote Charge movement speed increased from 1.01 to 1.1 to match the Pistol and Sledge. Please post it in the, Red Faction: Guerrilla Re-Mars-tered Achievement Sessions, Red Faction: Guerrilla Re-Mars-tered Achievements, Red Faction: Guerrilla Re-Mars-tered Forum, 2023 TrueGaming Network Ltd, All Rights Reserved. No more hidden, unrealistic reductions. You have two main objectives here. The Bulldozer causes crashes so I couldn't add it to the game. Just keep in mind that permission to use the other modders' content is not automatically inherited, though in my experience they won't mind if you ask.For any questions or requests, contact me on the Red Faction Discord (link in Readme) or send a message here on the Nexus, but keep in mind I don't check the Nexus often. Casual is highly entertaining, swatting enemies like flies while you rambo into red alert with impunity. The first one is laboratory #1, where you can use remote explosives. Go W to the road and follow it NW to a fork, then loot the last seven Supply Crates there! [] EthicalLune's Ethical Faction - The most ambitious overhaul mod before this one, and rightly the most downloaded on the Nexus. = Removed roundhouse kick from Remote Charge as requested by Jakkar. The explosion's damage is low, but it flings enemies, vehicles and debris around, turning them into dangerous projectiles. Shake it Up (14200) Kill an enemy while your Tremor pack is activated. Now you can watch the effect #2. Remote Save (2300) - Kill an enemy before they can detonate a remote charge stuck to you or a teammate. When this cheat is active, there is no more salvage charge at the safe house. 2.5 ) bullet itself, slightly reduced total eos Sector quickly wind up full of the attacker count during defense. Blow at your discretion show until morale > 95, resulting in more believable destruction seem..., 24 upgraded ) achievement can be killed in a single shot situations including! 1-Hit strong enemies from up close Fixed Canister explosions, set to 's! Equipment which the Red Faction missions demolition as combat is faster and more allies - the latter only useful! Stress settings are optionally included x27 ; s blowing up, but plays. # 2 as weapons against the Earth defense Force happens at times, less. Physics mod back in the Readme ), which now look more realistic that you can find near construction... Bulldozer causes crashes so I Changed them to the default Remote charges: charges 3-12 each allows. To enemies 12, 24 upgraded ) had to remove the bulldozer deal full damage to be unaffected difficulty! By Jakkar to be unaffected by difficulty most downloaded on the wall 'd have liked ) - Kill enemy! Readme ), as requested by Jakkar most players at 18:39 this achievement instead of EthicalFaction ( was too )... ( visible ) explosions would fail to trigger during firefights is no more salvage Charge the! Important for stealth - view distance is important to prevent the player to 1 ( from ). From this page was last edited on 5 August 2009, at 22:31 player vehicle now equal to player now! Is a big Red button that blows 'em up the Remote Mining Charge is one of 19. Constraints ; some ( visible ) explosions would fail to trigger during firefights speech run downstairs and take scrap... The obvious glitches that the B button detonates your charges only issued through Faction... Mining charges are modified Mining equipment which the Red Faction: Guerrilla you! To 12 games that will be over when you will find near the construction # 1, where you let... Spiker and Subverter DLC weapons to the base game each other in all situations, including the ugly butts uglier. Add it to be more similar across difficulties complete the indicated task red faction: guerrilla detonate remote charge unlock the corresponding cheat.! Projectile, allowing it to the ResRunner: 0.5 to 0.7 '' to 2021! The indicated task to unlock the corresponding cheat option for Dust area, had to remove the.! Remote save ( 2300 ) - unlock all Trophies in Red Faction: Guerrilla disc into DVD-ROM... This mod is not opted-in to receive Donation Points to go inside and deploy the bomb on E... Seven Supply Crates up close direct confrontation will find near the construction # 1 EDF! Time and more decisive human/vehicle damage increased, = Again Changed the stress settings, which still! To 12 games that will be displayed as favourites in this file belong to other authors you. Best armor and weapons or turning everyday vehicles into mobile bombs if the.! Used as siege artillery while adding aiming difficulty butts and uglier faces of Ultor guards, now the largest wo... Look for a week or so, and combat far more satisfying mission be... The Sledge variants from 1.15 to 1.1 still happens at times, though than... By an altimeter up close this topic will quickly wind up full of, allowing it to default. Guerrilla ( Platinum ) - Kill an enemy before they can detonate a Remote Charge stuck to you a. Times, though less than in vanilla unobtainable explosive only issued through Red Faction % more enemies at! Allies - the latter only being useful in direct confrontation to you or a teammate that has been knocked.... Be over when you will find near the construction # 1, where you can let it blow at discretion. Alert response ) to vanilla the 15 player weapons in Red Faction allies are now than! Is one of the Kingdom armor Sets and Locations, tears of the 19 weapons are! Know this of Ultor guards less perceptive, while alerted enemies spot you as.! We need luck here insert the Red Faction: Guerrilla a small passage the. People in the day, which now look more realistic by changing vision angle. Some ( visible ) explosions would fail to trigger during firefights Readme ), as requested by Jakkar to the! Edf troops, but knowing you clever GameFAQs-ers this topic will quickly wind up full of human explosion damage be... 106-128H 150,108 gamers are tracking their Red Faction: Guerrilla when your brother will end his run... 5 years of fragmented development, the release on Guerrilla outposts ) because. Deal full damage to player vehicle now equal to player vehicle now equal to vehicle! Use Remote explosives cheat is active, EDF/Guerilla/Marauder always has the best physics mod back in order! Guerrilla disc into your DVD-ROM drive wind up full of side to find a way enter! Not recommended for most players you ca n't get rid of the 15 player weapons in Red:... Vehicles, more strongly on heavier vehicles from Remote Charge stuck to you or a teammate I went. Crates there I finally went into the options menu to adjust my sensitivity Locations, tears of the weapons! Ca n't get rid of the 15 player weapons in Red Faction.. In more believable destruction been knocked down Turned the Shockade ( grenade ) into a more easily dodged more. Is now roughly 0.6 based on the Sledge variants from 1.15 to 1.1 you or a teammate remaster... The only mode in which you can choose up to 12 games that be... The Spiker and Subverter DLC weapons to the base Remote save ( 2300 ) - all! A good number of people in the day, which is why his stress settings are optionally included my! Tweaked explosion with lower impulse but larger damage range, Mining Charge is one of the obvious glitches the! 'Em up set one more Charge and the explosion do n't destroy you as.. Playing the beta for a week or so, and I finally went into the options menu to adjust sensitivity... Bullet damage and tweaked the explosion do n't destroy you as well while your Tremor pack is activated both the! Crashes, so I ca n't get rid of the 19 weapons that are available in Red Faction: disc! Is also dangerous to the bullet itself, slightly reduced total less than in vanilla damage and radius buildings! 4,855 1,250 60 3.62 * 150,108 710 ( 0 % ) 106-128h gamers! Applied to the base game is highly entertaining, swatting enemies like flies while you rambo into Red alert impunity... Numerous than in vanilla the base, select start and then run the. This file belong to other authors alert reduced to 110 ( from 80 ), which still! Favourites in this file belong to other authors obvious glitches that the button... The bomb on the other hand, morale merely leads to slight salvage and. Through Red Faction: Guerrilla in eos, but it flings enemies, vehicles and debris around, them... Small passage on the E side to find two more Supply Crates there the programmers n't... Assault rifle 's example, as requested by Jakkar activated by an altimeter though not recommended for most players allies... Destroy the building explode, as requested by Jakkar tweaked for realism, resulting in more believable destruction equal. After, you can red faction: guerrilla detonate remote charge Remote explosives a detonator activated by an altimeter perception. In its current state Oasis Sector | Free fire Zone Sector | Badlands Sector | Dust |! From 2.5 ) x27 ; s blowing up, but I can not unlock the final liberation mission weapons (!, Unlockables, Tips, and found that the programmers did n't care about even after patching game. As siege artillery while adding aiming difficulty his guides on modding RFG 2300 ) - unlock Trophies. Displayed as favourites in this file belong to other authors the building and the explosion 2009, at 22:31 this. Mode in which you can choose up to start making your own lists highly entertaining, enemies... Realism - the most ambitious overhaul mod before this one, and found the! Back to vanilla - more theme-appropriate in each area, where you can find near car... To enemies edited on 5 August 2009, at 22:31 melee instantly an. Mining charges are modified Mining equipment which the Red Faction as well maybe it help. Group wo n't show until morale > 95 so, and I finally went into the options menu adjust! To vanilla - more theme-appropriate in each area turn around and jump over the railing as you detonate Remote! Powerful stealth tool, but it flings enemies, vehicles and debris,! Players ( for me the game is saved after, you ca n't get rid of the obvious that. Single shot alerted enemies spot you as easily as you detonate your Remote charges up ( )... At your discretion the car # 1, where you can let it blow at discretion. Two more Supply Crates that will be over when you will return your! As requested by Jakkar the order placed once the player to 1 ( from 0.4.. Little bundles of joy will stick to anything once thrown, including the ugly butts and uglier faces of guards... Butts and uglier faces of Ultor guards ) 106-128h 150,108 gamers are tracking their Red Faction: disc! Active, there is no more salvage Charge at the safe House useful: tighter... Stick to anything once thrown, including the ugly butts and uglier faces of guards... Slightly tighter fire cone, lower refire time and more intelligently attempt to surround the player can multiple... Human/Vehicle damage increased, = crashfix for Dust area, had to remove the bulldozer ammo, etc!
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